The Gorge

I was responsible for the CG delivery of 421 shots, managing 100% of the environment, FX and lighting setup work. I oversaw 90% of 52 complex assets, spanning modelling, texturing, look development, CFX, groom and rigging, and took 90% of the assets to final across all units. I also supervised 100% of matchmove (camera, object and body tracking) across multiple units and oversaw cross-departmental coordination across all of them. London served as the primary hub for initial setup before work was distributed to other sites and units. A core part of DNEG's work was creating the Gorge environment itself, using LiDAR and photogrammetry data from other similar locations to build a world that does not exist in real life. The FX work was equally notable, including waterfalls, fog, haze, snow and, most complex of all, a large atomic explosion. The explosion was the greatest technical challenge. Many of the forest assets, including a large variety of small plants, had to be simulated, and the trees needed to bend with the shockwave.
I was responsible for the CG delivery of 421 shots, managing 100% of the environment, FX and lighting setup work. I oversaw 90% of 52 complex assets, spanning modelling, texturing, look development, CFX, groom and rigging, and took 90% of the assets to final across all units. I also supervised 100% of matchmove (camera, object and body tracking) across multiple units and oversaw cross-departmental coordination across all of them. London served as the primary hub for initial setup before work was distributed to other sites and units. A core part of DNEG's work was creating the Gorge environment itself, using LiDAR and photogrammetry data from other similar locations to build a world that does not exist in real life. The FX work was equally notable, including waterfalls, fog, haze, snow and, most complex of all, a large atomic explosion. The explosion was the greatest technical challenge. Many of the forest assets, including a large variety of small plants, had to be simulated, and the trees needed to bend with the shockwave.

I was responsible for the CG delivery of 421 shots, managing 100% of the environment, FX and lighting setup work. I oversaw 90% of 52 complex assets, spanning modelling, texturing, look development, CFX, groom and rigging, and took 90% of the assets to final across all units. I also supervised 100% of matchmove (camera, object and body tracking) across multiple units and oversaw cross-departmental coordination across all of them. London served as the primary hub for initial setup before work was distributed to other sites and units. A core part of DNEG's work was creating the Gorge environment itself, using LiDAR and photogrammetry data from other similar locations to build a world that does not exist in real life. The FX work was equally notable, including waterfalls, fog, haze, snow and, most complex of all, a large atomic explosion. The explosion was the greatest technical challenge. Many of the forest assets, including a large variety of small plants, had to be simulated, and the trees needed to bend with the shockwave.
Role
Role
CG Supervisor
CG Supervisor
Client
Client
Apple TV
Apple TV
Vendor
Vendor
DNEG
DNEG
Location
Location
London
London
Year
Year
2025
2025




