The Flash

Delivery

Delivery

Responsible for the CG delivery of 255 shots, with remaining shots out of layout passed over to other units during the unit split. Supervised 90% of 73 complex assets, including modeling, texturing, look dev, CFX, groom, and rigging.

Responsible for the CG delivery of 255 shots, with remaining shots out of layout passed over to other units during the unit split. Supervised 90% of 73 complex assets, including modeling, texturing, look dev, CFX, groom, and rigging.

Methodology

Methodology

Solely ran the "Assets / CFX Setup" show dailies, presenting work directly to the VFX Supervisor for final approval and feedback. The Flash had a high amount of digital double work with many variations. Often, with Barry appearing twice in the same shot, our digital doubles had to be of the highest quality. Hero performance shots were assisted by Scanline (Eyeline) and their new volume capture technology, while anything not requiring close-up work relied on our standard digital double workflow. The film also featured large-scale environments requiring recreation with destruction simulation.

Solely ran the "Assets / CFX Setup" show dailies, presenting work directly to the VFX Supervisor for final approval and feedback. The Flash had a high amount of digital double work with many variations. Often, with Barry appearing twice in the same shot, our digital doubles had to be of the highest quality. Hero performance shots were assisted by Scanline (Eyeline) and their new volume capture technology, while anything not requiring close-up work relied on our standard digital double workflow. The film also featured large-scale environments requiring recreation with destruction simulation.

Technical

Technical

This project spanned the full spectrum of VFX: complex facial and body tracking, full hero practical costume replacements, hero digital doubles, Supergirl's cape, and hero vehicle builds such as the Batmobile. It also included massive environments and set extensions. FX simulations ranged from heavy snow environments, waterfalls, fire and lightning bolt effects. The lighting department covered many scenarios, from day, night, snow environments, and a cloudy atmospheric sequences.

This project spanned the full spectrum of VFX: complex facial and body tracking, full hero practical costume replacements, hero digital doubles, Supergirl's cape, and hero vehicle builds such as the Batmobile. It also included massive environments and set extensions. FX simulations ranged from heavy snow environments, waterfalls, fire and lightning bolt effects. The lighting department covered many scenarios, from day, night, snow environments, and a cloudy atmospheric sequences.

Planning

Planning

It was nice to be right at the start of this project, and see it through to the end. My total project time was about 1 year and a few months.

It was nice to be right at the start of this project, and see it through to the end. My total project time was about 1 year and a few months.

The Flash

Delivery

Responsible for the CG delivery of 255 shots, with remaining shots out of layout passed over to other units during the unit split. Supervised 90% of 73 complex assets, including modeling, texturing, look dev, CFX, groom, and rigging.

Methodology

Solely ran the "Assets / CFX Setup" show dailies, presenting work directly to the VFX Supervisor for final approval and feedback. The Flash had a high amount of digital double work with many variations. Often, with Barry appearing twice in the same shot, our digital doubles had to be of the highest quality. Hero performance shots were assisted by Scanline (Eyeline) and their new volume capture technology, while anything not requiring close-up work relied on our standard digital double workflow. The film also featured large-scale environments requiring recreation with destruction simulation.

Technical

This project spanned the full spectrum of VFX: complex facial and body tracking, full hero practical costume replacements, hero digital doubles, Supergirl's cape, and hero vehicle builds such as the Batmobile. It also included massive environments and set extensions. FX simulations ranged from heavy snow environments, waterfalls, fire and lightning bolt effects. The lighting department covered many scenarios, from day, night, snow environments, and a cloudy atmospheric sequences.

Planning

It was nice to be right at the start of this project, and see it through to the end. My total project time was about 1 year and a few months.

Role

Role

CG Supervisor

CG Supervisor

Client

Client

DC Studios

DC Studios

Vendor

Vendor

DNEG

DNEG

Location

Location

London

London

Year

Year

2023

2023