blade runner 2099

Delivery

Delivery

Total shot count 1473, roughly 75 assets (build) and 59 assets (env), two CG units, one comp only. Responsible for the complete CG delivery of 485 London based shots, reporting directly to the VFX Supervisor. Finalled hundreds of shots in MM / Layout and passed them over to the other unit.

Total shot count 1473, roughly 75 assets (build) and 59 assets (env), two CG units, one comp only. Responsible for the complete CG delivery of 485 London based shots, reporting directly to the VFX Supervisor. Finalled hundreds of shots in MM / Layout and passed them over to the other unit.

Methodology

Methodology

Out of the 485 shots, many were complex for example, large / heavy city environments, lots of volumetric atmos, and heavy water simulations. One of the unique aspects of Blade Runner is that the story transpires around multiple locations / sectors. Meaning, we had a comprehensive map of the Blade Runner world, and there are some sequences where we travel between sectors, requiring the environments to reflect this creatively.

Out of the 485 shots, many were complex for example, large / heavy city environments, lots of volumetric atmos, and heavy water simulations. One of the unique aspects of Blade Runner is that the story transpires around multiple locations / sectors. Meaning, we had a comprehensive map of the Blade Runner world, and there are some sequences where we travel between sectors, requiring the environments to reflect this creatively.

Technical

Technical

Steered follow-up comprehensive turnover briefs for the team on this project. Ran weekly methodology meetings from the start of the show to the end. Oversaw 80% of the build / rigging tasks for the show across all units.

Steered follow-up comprehensive turnover briefs for the team on this project. Ran weekly methodology meetings from the start of the show to the end. Oversaw 80% of the build / rigging tasks for the show across all units.

Planning

Planning

Being involved from the very start of the show allowed me to help set up and guide a new production team. Additionally, handling on-set data provided by another vendor introduced unique challenges that required extra bandwidth.

Being involved from the very start of the show allowed me to help set up and guide a new production team. Additionally, handling on-set data provided by another vendor introduced unique challenges that required extra bandwidth.

blade runner 2099

Delivery

Total shot count 1473, roughly 75 assets (build) and 59 assets (env), two CG units, one comp only. Responsible for the complete CG delivery of 485 London based shots, reporting directly to the VFX Supervisor. Finalled hundreds of shots in MM / Layout and passed them over to the other unit.

Methodology

Out of the 485 shots, many were complex for example, large / heavy city environments, lots of volumetric atmos, and heavy water simulations. One of the unique aspects of Blade Runner is that the story transpires around multiple locations / sectors. Meaning, we had a comprehensive map of the Blade Runner world, and there are some sequences where we travel between sectors, requiring the environments to reflect this creatively.

Technical

Steered follow-up comprehensive turnover briefs for the team on this project. Ran weekly methodology meetings from the start of the show to the end. Oversaw 80% of the build / rigging tasks for the show across all units.

Planning

Being involved from the very start of the show allowed me to help set up and guide a new production team. Additionally, handling on-set data provided by another vendor introduced unique challenges that required extra bandwidth.

Role

Role

CG Supervisor

CG Supervisor

Client

Client

Amazon

Amazon

Vendor

Vendor

DNEG

DNEG

Location

Location

London

London

Year

Year

2026

2026